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Origins & Themes

Two came into existence on the drive up to San Francisco for GDC 2012. Initially Richard had proposed a game focused on the idea of breaking routine, something similar in theme to Every Day the Same...

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Two: Vertical Slice

We handed in our vertical slice assignment today. It is a rapidly-made, brief prototype demonstrating how we envision the final experience to feel and operate. You can check it out here! You will need...

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Week 6 Update: Conversation!

For this week’s build, Richard got the conversation system up and running. You can view it and try out our first conversation (written by Katie :]) here. I also (mostly) completed the models and...

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Two, Rebranded! And Build #5.

One of the things that Richard and I have been struggling with for a long time is the title of this project. The name “Two” was one we stumbled across that just stuck because we needed something to...

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a•part•ment 2013, New Years Resolutions!

New semester, and more a•part•ment! It’s been quiet for the past few months, but Richard and I have been hard at work on pre-production and recruiting! This semester our team will be joined by our...

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Conversation, Upgraded!

  Hi Everyone! I am Lawrence Jung and as the new producer of a•part•ment I’m making sure that the development of this project is going smoothly. The first update I would like to present is our new...

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Evolving the Dialogue System of a•part•ment

Our current dialogue system is an archaic beast that draws heavily from classic point-and-click adventure games.  There’s nothing particularly captivating about it, but it gets the job done.  Richard...

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a·part·ment: A New Vision

Apartment has come a long way since our original concept. From simple beginnings taking inspiration from Carol Morley’s Dreams of a Life, to the polished prototype we completed at the end of 2012, our...

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Prototype 2: Rose’s Apartment

A belated post for the second prototype of the re-imagined a•part•ment designs. This prototype tells a story two-fold: through actions and text. You use the entirety of the keyboard to play it. Richard...

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